EIT Tech2X: Technology for Innovation and Entrepreneurship Excellence

EIT Tech2X: Technology for Innovation and Entrepreneurship Excellence

The TECH2X project aims to enhance innovation and entrepreneurship capacity in higher education, foster new deep-tech talent, and support the transition towards the 4th Generation University model.

The project encourages collaboration, networking, and practice-based learning to develop scalable and impactful approaches to innovation and entrepreneurship, with a particular focus on climate and mobility.

The consortium brings together universities, an innovation hub and accelerator, and a world-leading research organisation, combining expertise in business, technology, and design to address societal challenges and advance deep-tech entrepreneurship.

Main objectives of TECH2X include:

  • Designing and delivering new education and training programmes on tech-driven innovation.
  • Establishing structures to strengthen innovation and entrepreneurship capacity.
  • Supporting students and researchers in creating and developing new ventures.
  • Expanding networks and ecosystem connections.
  • Sharing success stories and best practices.

Within the project, the METU Design Factory represents Middle East Technical University. With its expertise in interdisciplinary innovation and prototyping, it contributes by designing and piloting new courses for students and researchers, supporting deep-tech innovation activities, and leading ecosystem mapping efforts to connect stakeholders and strengthen innovation pathways.

Project website: https://www.tech2x.eu/

Partners

Fundación Esade (ESADE-URL) (Lead Partner)

Spain

Alma Mater Studiorum Università di Bologna

Italy

Middle East Technical University

Türkiye

Hochschule Mannheim

Germany

ORGANISATION EUROPEENNE POUR LA RECHERCHE NUCLEAIRE (CERN)

Switzerland

ALMACUBE srl

Italy

Project Timeline

Funding

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Institute of Innovation and Technology. Neither the European Union nor the granting authority can be held responsible for them.

CoARA CI-KPI: Qualitative KPIs Tailored for Creative Industries: A Pilot Study on Film-Making, Wearables, and Game Development

CoARA CI-KPI: Qualitative KPIs Tailored for Creative Industries: A Pilot Study on Film-Making, Wearables, and Game Development

Key Performance Indicators (KPIs) have emerged as essential tools for evaluating organizational and project-based performance across various industries. An increasing amount of research emphasizes the necessity of shifting from conventional, quantitative, and financially oriented measurements to more process-oriented and context-sensitive methods.

The implementation of KPIs in a range of industries, such as manufacturing, education, healthcare, construction, government, and e-commerce, is examined by Setiawan and Purba (2020) in a thorough analysis of 50 peer-reviewed publications published between 2011 and 2020. According to their findings, the complexity of performance in today’s dynamic, information-based environments cannot be adequately captured by traditional performance measures, which place a strong emphasis on financial and accounting indicators. In order to enable the meaningful application of KPI-based evaluation frameworks, they instead support the adoption of process-oriented organizational structures with clearly defined and standardized procedures.

KPIs are crucial for tracking project success across several dimensions, including cost, time, quality, and stakeholder engagement, according to Maina and Adamu (2022), who support this viewpoint. Their research emphasizes how crucial it is becoming to customize KPIs to the unique objectives, context, and value systems of each project, especially in intricate or multidisciplinary fields. They contend that in order to provide a complete picture of success, effective KPIs must consider both observable results and intangible contributions.
Building on these discoveries, the current project, which is part of the Coalition for Advancing Research Assessment (CoARA) framework, suggests creating a new set of qualitative KPIs that are specifically intended to assess R&D activities in the creative industries, with a focus on wearable technology, game development, and filmmaking. By promoting qualitative, context-sensitive performance evaluation that captures innovation, societal relevance, and creative excellence, this initiative aims to replace strict, metric-driven evaluation systems.

Supported by the Middle East Technical University’s (METU) extensive research infrastructure encompassing more than 2,000 faculty members and 37 research centers, this project aims to set a precedent for a more inclusive, fair, and interdisciplinary research evaluation environment.

Funding

ECITE: Emergence of Creative Industries and Transformation of the Economy of Gaming, Wearables, and New Generation Film Production

ECITE: Emergence of Creative Industries and Transformation of the Economy of Gaming, Wearables, and New Generation Film Production

The ECITE project is co-financed by the European Union and the Republic of Türkiye, with Middle East Technical University (METU) as the beneficiary. The project aims to enhance the competitiveness and sustainability of Türkiye’s creative industries—focusing on gaming, wearable technologies, and next-generation filmmaking—by supporting entrepreneurs, SMEs, freelancers, and spin-offs.

The consortium brings together academic and research centers, innovation hubs, and sectoral stakeholders to combine expertise in technology, design, and creative industries. Together, they address the transformation needs of the creative economy and foster innovation and entrepreneurship in these fast-growing fields.

Main goals of ECITE include:

  • Establishing METU Crea, a sectoral hub uniting creative industries under one platform.
  • Providing targeted services to strengthen entrepreneurs, SMEs, and freelancers.
  • Boosting R&D and sectoral strategies through METU’s ecosystem (Design Factory, GISAM, ATOM).
  • Creating new opportunities for training, mentoring, and networking.
  • Supporting the integration of creative industries into manufacturing and service sectors to increase competitiveness.

Within ECITE, METU Design Factory plays a central role by leading interdisciplinary innovation and sectoral collaboration, while working closely with GISAM (film and media) and ATOM (gaming and animation) to ensure impact across the creative industries.

Project Website: https://metucrea.com/

Funding

DT4VET: Educating Designerly Thinkers for Vocational Education and Training: Design Thinking Tool for Educators

DT4VET: Educating Designerly Thinkers for Vocational Education and Training: Design Thinking Tool for Educators

The transitions in the global economy, the use of digital technologies in the realm of work and the development of new types of entrepreneurship are changing the profile of jobs.

These changes pose a major challenge to the systems of initial vocational education and training (IVET).
Regarding issues in the IVET system (slowness in updating curricula; the governance models, and sector-specific characteristics), DT4VET aims to pursue a strategy apt to make the IVET system reflective and active in addressing the ever-changing skills demands of the labor market.

The field requires REFLECTIVE Educators: Open to take initiatives responsively; skilled to determine problems and produce solutions; skilled to revise/improve critically their teaching methods/contents even beyond the expectations of the market.

Project Website: http://dt4vet.etu.edu.tr/

DT4VET aims to change the PRAXIS of vocational education. It aims to shift the mindset, values, the practices of people who are educating the future qualified and the entrepreneurial workforce of Europe.

DT4VET considers DESIGN THINKING (DT) as a key method/process to trigger reflective practices in educators. The DT method addresses simultaneously most of the transversal skills, such as the ability to think creatively and critically, take initiative, and work collaboratively for common goals and entrepreneurship competences in a systemic/holistic approach.

The main GOAL of DT4VET is to enhance the transversal skills and entrepreneurship competences of educators teaching at vocational-technical high schools by devising “DT4VET Toolkit” and “DT4VET online training module” that implement “design thinking” into the training of educators.

DT4VET, as a trilateral partnership of 7 partners from 4 countries.

Project Partners

TOBB University of Economics and Technology, Turkey

ODTÜ Design Factory, Turkey

VAMK, Finland

Scuola Nazionale Servizi, Italy

ITB University of Bremen, Germany

Ministry of National Education, Turkey

Ankara Chamber of Industry Vocational and Technical High School, Turkey

Project Timeline

Funding

This project is funded by the Erasmus+ Program of the European Union. However, European Commission and Turkish National Agency cannot be held responsi­ble for any use which may be made of the information contained therein.

TÜBİTAK 1001: Development of a novel approach to hospital soundscapes incorporating an artificial intelligence (AI) model to predict users’ perception

Hospitals are one of the significant public spaces for receiving healthcare services. Therefore, hospitals should be designed to enhance the relaxation and well-being of patients, their relatives, and healthcare workers. To guide the design of a comfortable hospital environment, the user’s spatial perception must be correctly understood, and the emotional and perceptual clusters must be accurately captured. The proposed project aims to prepare a large dataset based on how users describe their hospital space/experiences/perceptions in their natural languages and to train an artificial intelligence (AI) model using natural language processing models. Parallel to this process, a Turkish database oriented towards hospital perception will be created, which will be one of the significant contributions of the project. This data will be used to retrain the model and obtain the components that form the perception. Similar data engineering will be done by collecting hospital interior photos and descriptions to complete the big data.

The hypothesis of the proposed project is as follows: while auditory perception in hospitals is a critical perception, there may be other factors/dimensions behind this perception depending on the user’s usage. Artificial intelligence models can reveal these underlying and missing perceptual dimensions. Tracing these factors and dimensions and identifying the missing/invisible parts can provide holistic clues for improving auditory perception and thus the hospital environment. It can answer the question of whether there is an unseen trace in the decision-support mechanism. This hypothesis will be investigated with four research questions: (1) Can the pre-prediction of the hospital auditory soundscape be made without visual-auditory stimulus data using natural language models? (2) How does the audio-visual environment in the hospital affect oncology clinic patients, their relatives, and healthcare personnel? (3) Is there any significant relationship between the psychoacoustic metrics of the acoustic environment in the hospital and the perceptual dimensions? (4) Can topics and perception clusters of participants be formed with the data collected from interviews with patients, their relatives, and healthcare personnel in the hospital?

As a method, two work packages will be conducted in parallel, and validations and gap fillings will be done with feedback data sharing. In WP1, text data in the literature and open-source datasets about the hospital soundscape will be analyzed using the BERTopic model based on the BERT (Bidirectional Encoder Representations from Transformers) language representation model developed by Google Language AI. It is aimed to establish a system where these data are combined with the visual data of the space using BERTopic and many other current models, ensuring the audio-visual integrity and relationships are present, trained, and the prediction model is created in the system. In WP2, face-to-face interviews/questionnaire surveys with hospital users (patients, their relatives, and healthcare personnel) will be conducted to determine what the hospital auditory perception is in real architectural space (example of Ankara City Hospital Oncology Clinic). Psychoacoustic metrics will be calculated by processing the sound recordings obtained from the oncology clinic. Qualitative and quantitative data correlations will be made with the qualitative state descriptions provided by the user’s subjective perception and the psychoacoustic metrics, which objectify the spatial perception. It is aimed to reveal/figure out the missing or background spatial perception by monitoring the data coming from the AI model in support of the qualitative-quantitative evaluations in the Oncology Clinic with tools measuring the hospital auditory soundscape.

One of the main outputs of the research project, the Turkish database, has the potential to grow as additions are made. The project output, which will work interactively, will feed the original AI model with the Turkish database, and as the number of architectural space cases increases and user interviews are decoded, our local database will develop further. This will be a very important database for our country as well. The proposed research is a study with great potential to create a audio-visual archive. Many researchers will be able to benefit from this database and audio-visual archive and prepare publications.

Project Team

Semiha Yılmazer, Project Coordinator, Hasan Kalyoncu University
Arzu Gönenç Sorguç, Researcher, METU Design Factory
Müge Kruşa Yemişcioğlu, Researcher, METU Design Factory
Serkan Alkan, Advisor, METU Design Factory
Aslı Z. Doğan, PhD Student, METU
Cengiz Yılmazer, Advisor

Funding

Computational Methods and AI-Assisted Design of Acoustically Performative Generative Panel Systems

Computational Methods and AI-Assisted Design of Acoustically Performative Generative Panel Systems

In recent years, with regulations and awareness raising activities of health organizations, prevention of noise pollution and the management and control of environmental noise have become increasingly important. At the same time, collective use areas such as common spaces and multi-purpose halls have started to gain more and more importance. However, the rethinking of how to use these common areas more rationally, especially with the recent COVID-19 processes, has created a potential at the intersection of these two situations. Acoustic design proposals, which have mostly been suggested in the literature to respond to a constant need, have been addressed as an adaptive solution in this research. In this context, an absorber panel system has been proposed to respond to different usage scenarios and different acoustic performance needs. In the proposed three-stage research, it is planned to first create the parametric model of the system and then create the generative system with artificial intelligence supporting computational design tools in this model. Finally, design alternatives are fabricated by additive manufacturing technologies.

Project Team

Arzu Gönenç Sorguç, Muge Krusa Yemişcioğlu, Ozan Yetkin

Funding

Noise Removal in Building Documentation by Generative Adversarial Networks

Noise Removal in Building Documentation by Generative Adversarial Networks

In our day, it is possible to document existing buildings and transfer to digital medium in 3D owing to the advancements in the technology. In the course of this transfer, temporary, permanent or seasonal obstacles may reside between buildings and data capturing devices regardless of the method of data collection and as a result preventing the precise and correct documentation of the buildings. In the scope of this project, it is aimed to obtain high precision 3D models reflecting the real case of buildings with the utilization of deep learning based models to clear these obstacles which can be regarded as noise in the data autonomously. In this context, a method which the noise in building photos are autonomously detected and noise regions are inpainted with respect to the building for 3d reconstruction software from multiple photos is proposed. Semantic segmentation and generative adversarial networks based inpainting models are utilized in an end-to-end manner. The testing of the proposed method is conducted in both indoor spaces and building facades and the results revealed an increase in the precision of the 3D models with respect to the models obtained from unprocessed photos.

Project Team

Arzu Gönenç Sorguç, Çağlar Fırat Özgenel

Funding